Unreal Engine - High Resolution Screenshot

Scene 50 – Haiti Base Camp

Scene 50 was set in a Haitian military base camp, grounded in a real-world geographic location. Using a provided GPS coordinate, our team employed tools like Google Earth and terrain mapping software to replicate the environment accurately in Unreal Engine.

To populate the scene, procedural generation and cloth simulations were used to create camp materials—ranging from tents to military props. Our look development artists carefully fine-tuned the textures and shaders to reflect the realism expected by the production. The narrative for this scene revolved around a military truck reversing into the camp while soldiers stood watch.

Scene 16 – Burning Streets of Kenya

Scene 16 depicted the chaotic, burning streets of Kenya with a focus on a central church. After receiving design approval from FilmHedge’s co-founder, we began modeling modular game-ready assets to optimize performance on the LED volume.

The scene was built using Quixel decals and photorealistic materials to bring the urban streets to life. Fire effects and smoke were generated using Niagara particle systems, adding dynamic realism with burning vehicles and environmental destruction.

“Collateral Data” is a feature film being produced in Kenya by FilmHedge. As part of their initiative to explore LED volume technology, the company collaborated with SCAD through the SCADpro program. A team of students, under the guidance of Chair Mathew Akers, was tasked with developing two separate Unreal Engine environments for Scene 50 and Scene 16.

SCAD PRO SPONSORED COURSE - FILMHEDGE

COLLATERAL DATA Case study

BTS GALLERY